Tick Tock: A Tale For Two Download
2021年2月25日Download here: http://gg.gg/ofwx8
While most co-op games allow players to go to their own corners and do their own things, Tick Tock: A Tale for Two naturally encourages players to work together to overcome puzzles.
Tick Tock A Tale for Two PS4 Version Full Game Free Download. ABOUT THIS GAME “Collaboration is the key” This game cannot be advanced alone. To escape from a strange world full of gimmicks, you need to maximize your communication skills and solve mysteries with a trusted partner. Please challenge to escape while talking to each other. Tick Tock A Tale for Two PS4 Version Full Game Free Download. ABOUT THIS GAME “Collaboration is the key” This game cannot be advanced alone. To escape from a strange world full of gimmicks, you need to maximize your communication skills and solve mysteries with a trusted partner. Tick Tock: A Tale for Two v0.1.3. Tick Tock: A Tale for Two is an eerie cooperative puzzle game for two players. Each player needs a copy of the game on their own mobile device (phone or tablet) to play. You can also play cross-platform with a computer (PC or Mac). You and your friend are trapped in a mystical clockwork world. A multiplayer mobile game where two players are actually needed in Tick Tock: A Tale for Two for iPhone. This game requires 2 players as cooperation is needed as you don’t have the whole picture. Clues are scattered on both sides as you and your friend need each other to solve the puzzles and escape the mysterious and mystical clockwork world.
PAX Impressions is a series in which we talk about the games we played at PAX West. These demos typically represent an early work in progress and/or a version of the game that is streamlined for a 20-minute playthrough. Bearing that in mind, we had fun with these games and we had good conversations with the teams behind them. To that end, this series is designed to give you our impressions based on the limited time we spent with these titles at PAX West.
Watching a trailer, or watching someone play Tick Tock: A Tale for Two can be a bit underwhelming. “Neat. A very pretty puzzle game. Moving on.” But it’s not until you get your hands on the game that you can truly see the brilliance at work. Co-op That Actually Brings People Together
Over the course of PAX, Katy and I played many co-op games together. As enemies rolled onto the screen and combat began, it was incredibly easy to drift apart and do our own things to wipe out our foes. Especially in Streets of Rage 4, where friendly fire was a factor, so we were actively encouraged to work on opposite sides of the screen. In a sense, we were playing our own games and only came together once it was time to move to the next area.
Gameplay in Tick Tock was so far on the opposite end of the spectrum, it was magnificent.
This was because the core gameplay of Tick Tock: A Tale for Two required us to play together. Katy and I each had our own devices, and we each had one-half of the puzzles. In order to progress, we had to talk and problem solve together to figure out how our pieces fit.
In practice, this collaboration felt very natural. Of course, Katy and I are former roommates who already work well together, so mileage may vary depending on who you are playing with. Much like Overcooked, you may learn new things about how you interact with your friends and family. Unlike Overcooked, which builds upon layers of madness and can turn friends against each other, Tick Tock: A Tale for Two takes place in a much more relaxing environment and rewards collaboration with very satisfying “Ah ha!” moments that bring the players closer together.
And if you’re worried about reading out loud, have no fear. Tanja and Mira, the creators of Tick Tock, worked hard to make sure that the wording of the word puzzles felt natural for players. At one point, they had more of an old-timey word choice that was more in line with the story, but it was too awkward for players to read aloud, so they smoothed out the wording to make sure players could feel comfortable reading these puzzles in public.
And for those times where we found ourselves stuck on a sticky puzzle, moderating the difficulty was very natural. Typically, Tick Tock is meant to be played with each player keeping their screen a secret and communicating what they see verbally. But when we started to get stuck, we could make things a bit easier by peeking at each others’ screens. If things got really hard, we could straight up swap devices to let the other person have a go. When it was all said and done, we were able to use these methods to get through every puzzle, no matter how tough. (Hey, we only had 20 minutes to play, forgive us for cheating a little.)
Mira and Tanja told us that this is how it plays out for most people. They considered adding a hint system into the game, but in practice, no one has needed one yet. I suppose it goes to show, two heads are better than one. Puzzles That Are Rich, Natural, and Devilishly Simple
As I ranted about in my Hello Neighbor review, I don’t mind when puzzles are hard. However, I do mind when puzzles are hard because they make absolutely no sense. If I have to Google the answer, and the answer is completely dumb and there is no way I would have figured it out without data mining, then that’s not a difficulty spike. That’s just stupid. And things like that are the reason I have avoided puzzle games for the last few years.
Fortunately, that is not at all the case in Tick Tock: A Tale for Two. Whenever we managed to find the answer to a tricky problem, I found myself saying, “Ohhhh. That makes complete sense now. I don’t know why I didn’t see that before.” It was much like those I Spy books I used to “play” as a kid. It wasn’t the book’s fault I couldn’t see what was right in front of me. And to me, that’s an incredibly satisfying kind of puzzle.
And the puzzles weren’t limited to reading things aloud to each other. I don’t want to give too much away, but each puzzle felt new and ingenious. Some required surprisingly subtle interactions with the environment. Some required rebuilding machines, manipulating objects, or deciphering patterns. It was fantastic!
That being said, if you get the chance, make sure you play with the audio on. Many of the puzzles offer audible clues, which we couldn’t hear over the sound of the showroom floor. It wasn’t impossible to solve the puzzles without sound, but it did seem to add a slight layer of difficulty as we sometimes missed visual clues in front of our noses which would have been more obvious with the audio clues that accompanied them. Fully Cross-Platform, No Red Tape Required
This is a game that I would recommend playing with anyone, regardless of whether or not they are a gamer. But as someone who often tries to get my non-gamer family members to play games with me, I know how hard it is to play when people don’t have access to consoles, or each person has access to different platforms, etc., making it very difficult to play a game without dragging everyone to my place.
Fortunately, that is not a problem here. Tick Tock: A Tale for Two will be available on mobile, PC, and Switch in 2019. This means that whether your family member has a smartphone, a tablet, a PC, or a Switch you will be able to play together. It doesn’t matter if it is an iPhone, Android, what-have-you, if you can download it, you can play it together.
In fact, I was playing on a tablet while Katy played on Tanja’s iPhone.
In a day and age where cross-play is notoriously sticky because of compatibility, security, and miles of red tape, how did such a small studio accomplish such robust cross-play?
Easy. The devices don’t have to talk to each other. Google Tick Tock
Since the players are doing all the communicating, the game doesn’t need to do any fancy fondoogery in the background. Progress is kept in sync because one player can’t progress without the other. And save points throughout the game ensure that players can both hop back in where they left off. Voila! A simple solution to an otherwise complex problem. A Story That is Just as Fun to Unlock as the Puzzles
Tick Tock: A Tale for Two isn’t just a pretty series of puzzles. There is also an intriguing underlying story at play. I don’t want to say too much for fear of spoiling it, but the story is intrinsically interwoven into the puzzles and the world, which meant that for every puzzle we solved we also uncovered a new piece of the story. Piecing the story together as we pieced the puzzles together felt very natural and rewarding. It started to make me question every riddle, every beautiful location, and how it would all tie together to take us one step closer to understanding this mysterious figure.
And the funny thing is, this story, and indeed, the entire game’s theming around clocks, came from a late night game of Story Cubes. How cool is that? Made By a Pair of Brilliant Minds
I will be honest. I am quite biased here. Katy and I are friends from college, and it has been a ton of fun working with her at Coin-Drop. So when I found out that Mira and Tanja are college friends who came together to make Tick Tock: A Tale for Two, I was beyond excited by the coincidence that Katy and I were going to meet them at PAX.
But my respect for Mira and Tanja goes well beyond a happy coincidence. Having worked in and around startups for quite some time, I know how easy it is to pick up a new skill and run off with an idea in this day and age. But I also know how devilishly hard it is to actually master those skills and to realize those dreams. I have seen dozens of people in dozens of disciplines cram every spare ounce of their time into getting good at something, aiming for a greater dream, only to fail. They came a long way from where they started, they became better than all the other average Joes, but it wasn’t quite enough. At the end of the day, their product just wasn’t up to snuff.
But when I first looked at Tick Tock: A Tale for Two, I thought it had been developed by veteran indies. Most Indie developers have at least a couple games under their belts before they have the skill to make it into the mainstream. It takes a lot of time and networking to bring a team together that has the perfect balance of art, game design, and sound direction. It’s no small feat.
So when I found out that Mira and Tanja were a pair of English majors who had taught themselves game development (Mira) and art design (Tanja) specifically for this project, I was blown away. Not that there’s anything against being an English major. Katy was an English Major, and I was basically an English Major by osmosis. But the beautiful atmosphere created by the artwork, the integrity of the game design, and the ingenuity of their use of multiple platforms, it all went so far beyond many of the games I saw at PAX. I’m still trying to wrap my head around the level of talent it would have taken to pick up these skills to this degree.
And don’t just take my word for it. Tick Tock: A Tale for Two has received a half dozen awards and nominations, and the game isn’t even out yet.
But what they’ve accomplished goes beyond talent. Looking at the game, it is clear that they were also incredibly intelligent about their limits as a two-person team, and they kept a tight focus on what they wanted to accomplish. In this day and age of interconnectedness and big AAA software, it is easy for an eager new developer to take what they thought was a simple concept and find themselves mired in a mess of back-end nightmares and technological challenges. I’ve seen it in failed Kickstarters, I’ve seen it in AAA games that bit off more than they could chew, and I’ve seen it in my own misguided attempts to teach myself software development.
But with Tick Tock, they managed to create a game that feels very dynamic and robust using simple features in creative ways. It’s hard for me to explain how that plays out in-game without spoiling the puzzles, but just look at the way they accomplished full cross-play functionality without touching backend networking. I think that alone says everything that needs to be said about their ability to make a lot out of a little. Tick Tock: A Tale For Two Download Free
And with that off my chest, I am going to pick my jaw up off the floor and let you move on with your life. TL;DR:
Tick Tock: A Tale for Two is a fantastic, beautiful game that can bring you closer to your friends and loved ones in ways that other co-ops can only dream of. Unfortunately, as a puzzle game, replayability will be nearly nonexistent, but I am hopeful that Other Tales Interactive will be able to build on what they’ve started with Tick Tock: A Tale for Two.
And if you like beautiful co-op games you can play with your family, then I highly recommend checking out Pode as well. It’s- just- ah, too many words to fit into a blurb. If you want to read all my words about why you should love Pode as well, check out this article.
And if you want to read about more games we saw at PAX, check out this page. Coin Droppers, follow us on Facebook for all the latest news and reviews.Check out our YouTube and Twitch for awesome Let’s Plays and Streams.Coin-Drop. Unbiased, Unfiltered.
Download here: http://gg.gg/ofwx8
https://diarynote-jp.indered.space
While most co-op games allow players to go to their own corners and do their own things, Tick Tock: A Tale for Two naturally encourages players to work together to overcome puzzles.
Tick Tock A Tale for Two PS4 Version Full Game Free Download. ABOUT THIS GAME “Collaboration is the key” This game cannot be advanced alone. To escape from a strange world full of gimmicks, you need to maximize your communication skills and solve mysteries with a trusted partner. Please challenge to escape while talking to each other. Tick Tock A Tale for Two PS4 Version Full Game Free Download. ABOUT THIS GAME “Collaboration is the key” This game cannot be advanced alone. To escape from a strange world full of gimmicks, you need to maximize your communication skills and solve mysteries with a trusted partner. Tick Tock: A Tale for Two v0.1.3. Tick Tock: A Tale for Two is an eerie cooperative puzzle game for two players. Each player needs a copy of the game on their own mobile device (phone or tablet) to play. You can also play cross-platform with a computer (PC or Mac). You and your friend are trapped in a mystical clockwork world. A multiplayer mobile game where two players are actually needed in Tick Tock: A Tale for Two for iPhone. This game requires 2 players as cooperation is needed as you don’t have the whole picture. Clues are scattered on both sides as you and your friend need each other to solve the puzzles and escape the mysterious and mystical clockwork world.
PAX Impressions is a series in which we talk about the games we played at PAX West. These demos typically represent an early work in progress and/or a version of the game that is streamlined for a 20-minute playthrough. Bearing that in mind, we had fun with these games and we had good conversations with the teams behind them. To that end, this series is designed to give you our impressions based on the limited time we spent with these titles at PAX West.
Watching a trailer, or watching someone play Tick Tock: A Tale for Two can be a bit underwhelming. “Neat. A very pretty puzzle game. Moving on.” But it’s not until you get your hands on the game that you can truly see the brilliance at work. Co-op That Actually Brings People Together
Over the course of PAX, Katy and I played many co-op games together. As enemies rolled onto the screen and combat began, it was incredibly easy to drift apart and do our own things to wipe out our foes. Especially in Streets of Rage 4, where friendly fire was a factor, so we were actively encouraged to work on opposite sides of the screen. In a sense, we were playing our own games and only came together once it was time to move to the next area.
Gameplay in Tick Tock was so far on the opposite end of the spectrum, it was magnificent.
This was because the core gameplay of Tick Tock: A Tale for Two required us to play together. Katy and I each had our own devices, and we each had one-half of the puzzles. In order to progress, we had to talk and problem solve together to figure out how our pieces fit.
In practice, this collaboration felt very natural. Of course, Katy and I are former roommates who already work well together, so mileage may vary depending on who you are playing with. Much like Overcooked, you may learn new things about how you interact with your friends and family. Unlike Overcooked, which builds upon layers of madness and can turn friends against each other, Tick Tock: A Tale for Two takes place in a much more relaxing environment and rewards collaboration with very satisfying “Ah ha!” moments that bring the players closer together.
And if you’re worried about reading out loud, have no fear. Tanja and Mira, the creators of Tick Tock, worked hard to make sure that the wording of the word puzzles felt natural for players. At one point, they had more of an old-timey word choice that was more in line with the story, but it was too awkward for players to read aloud, so they smoothed out the wording to make sure players could feel comfortable reading these puzzles in public.
And for those times where we found ourselves stuck on a sticky puzzle, moderating the difficulty was very natural. Typically, Tick Tock is meant to be played with each player keeping their screen a secret and communicating what they see verbally. But when we started to get stuck, we could make things a bit easier by peeking at each others’ screens. If things got really hard, we could straight up swap devices to let the other person have a go. When it was all said and done, we were able to use these methods to get through every puzzle, no matter how tough. (Hey, we only had 20 minutes to play, forgive us for cheating a little.)
Mira and Tanja told us that this is how it plays out for most people. They considered adding a hint system into the game, but in practice, no one has needed one yet. I suppose it goes to show, two heads are better than one. Puzzles That Are Rich, Natural, and Devilishly Simple
As I ranted about in my Hello Neighbor review, I don’t mind when puzzles are hard. However, I do mind when puzzles are hard because they make absolutely no sense. If I have to Google the answer, and the answer is completely dumb and there is no way I would have figured it out without data mining, then that’s not a difficulty spike. That’s just stupid. And things like that are the reason I have avoided puzzle games for the last few years.
Fortunately, that is not at all the case in Tick Tock: A Tale for Two. Whenever we managed to find the answer to a tricky problem, I found myself saying, “Ohhhh. That makes complete sense now. I don’t know why I didn’t see that before.” It was much like those I Spy books I used to “play” as a kid. It wasn’t the book’s fault I couldn’t see what was right in front of me. And to me, that’s an incredibly satisfying kind of puzzle.
And the puzzles weren’t limited to reading things aloud to each other. I don’t want to give too much away, but each puzzle felt new and ingenious. Some required surprisingly subtle interactions with the environment. Some required rebuilding machines, manipulating objects, or deciphering patterns. It was fantastic!
That being said, if you get the chance, make sure you play with the audio on. Many of the puzzles offer audible clues, which we couldn’t hear over the sound of the showroom floor. It wasn’t impossible to solve the puzzles without sound, but it did seem to add a slight layer of difficulty as we sometimes missed visual clues in front of our noses which would have been more obvious with the audio clues that accompanied them. Fully Cross-Platform, No Red Tape Required
This is a game that I would recommend playing with anyone, regardless of whether or not they are a gamer. But as someone who often tries to get my non-gamer family members to play games with me, I know how hard it is to play when people don’t have access to consoles, or each person has access to different platforms, etc., making it very difficult to play a game without dragging everyone to my place.
Fortunately, that is not a problem here. Tick Tock: A Tale for Two will be available on mobile, PC, and Switch in 2019. This means that whether your family member has a smartphone, a tablet, a PC, or a Switch you will be able to play together. It doesn’t matter if it is an iPhone, Android, what-have-you, if you can download it, you can play it together.
In fact, I was playing on a tablet while Katy played on Tanja’s iPhone.
In a day and age where cross-play is notoriously sticky because of compatibility, security, and miles of red tape, how did such a small studio accomplish such robust cross-play?
Easy. The devices don’t have to talk to each other. Google Tick Tock
Since the players are doing all the communicating, the game doesn’t need to do any fancy fondoogery in the background. Progress is kept in sync because one player can’t progress without the other. And save points throughout the game ensure that players can both hop back in where they left off. Voila! A simple solution to an otherwise complex problem. A Story That is Just as Fun to Unlock as the Puzzles
Tick Tock: A Tale for Two isn’t just a pretty series of puzzles. There is also an intriguing underlying story at play. I don’t want to say too much for fear of spoiling it, but the story is intrinsically interwoven into the puzzles and the world, which meant that for every puzzle we solved we also uncovered a new piece of the story. Piecing the story together as we pieced the puzzles together felt very natural and rewarding. It started to make me question every riddle, every beautiful location, and how it would all tie together to take us one step closer to understanding this mysterious figure.
And the funny thing is, this story, and indeed, the entire game’s theming around clocks, came from a late night game of Story Cubes. How cool is that? Made By a Pair of Brilliant Minds
I will be honest. I am quite biased here. Katy and I are friends from college, and it has been a ton of fun working with her at Coin-Drop. So when I found out that Mira and Tanja are college friends who came together to make Tick Tock: A Tale for Two, I was beyond excited by the coincidence that Katy and I were going to meet them at PAX.
But my respect for Mira and Tanja goes well beyond a happy coincidence. Having worked in and around startups for quite some time, I know how easy it is to pick up a new skill and run off with an idea in this day and age. But I also know how devilishly hard it is to actually master those skills and to realize those dreams. I have seen dozens of people in dozens of disciplines cram every spare ounce of their time into getting good at something, aiming for a greater dream, only to fail. They came a long way from where they started, they became better than all the other average Joes, but it wasn’t quite enough. At the end of the day, their product just wasn’t up to snuff.
But when I first looked at Tick Tock: A Tale for Two, I thought it had been developed by veteran indies. Most Indie developers have at least a couple games under their belts before they have the skill to make it into the mainstream. It takes a lot of time and networking to bring a team together that has the perfect balance of art, game design, and sound direction. It’s no small feat.
So when I found out that Mira and Tanja were a pair of English majors who had taught themselves game development (Mira) and art design (Tanja) specifically for this project, I was blown away. Not that there’s anything against being an English major. Katy was an English Major, and I was basically an English Major by osmosis. But the beautiful atmosphere created by the artwork, the integrity of the game design, and the ingenuity of their use of multiple platforms, it all went so far beyond many of the games I saw at PAX. I’m still trying to wrap my head around the level of talent it would have taken to pick up these skills to this degree.
And don’t just take my word for it. Tick Tock: A Tale for Two has received a half dozen awards and nominations, and the game isn’t even out yet.
But what they’ve accomplished goes beyond talent. Looking at the game, it is clear that they were also incredibly intelligent about their limits as a two-person team, and they kept a tight focus on what they wanted to accomplish. In this day and age of interconnectedness and big AAA software, it is easy for an eager new developer to take what they thought was a simple concept and find themselves mired in a mess of back-end nightmares and technological challenges. I’ve seen it in failed Kickstarters, I’ve seen it in AAA games that bit off more than they could chew, and I’ve seen it in my own misguided attempts to teach myself software development.
But with Tick Tock, they managed to create a game that feels very dynamic and robust using simple features in creative ways. It’s hard for me to explain how that plays out in-game without spoiling the puzzles, but just look at the way they accomplished full cross-play functionality without touching backend networking. I think that alone says everything that needs to be said about their ability to make a lot out of a little. Tick Tock: A Tale For Two Download Free
And with that off my chest, I am going to pick my jaw up off the floor and let you move on with your life. TL;DR:
Tick Tock: A Tale for Two is a fantastic, beautiful game that can bring you closer to your friends and loved ones in ways that other co-ops can only dream of. Unfortunately, as a puzzle game, replayability will be nearly nonexistent, but I am hopeful that Other Tales Interactive will be able to build on what they’ve started with Tick Tock: A Tale for Two.
And if you like beautiful co-op games you can play with your family, then I highly recommend checking out Pode as well. It’s- just- ah, too many words to fit into a blurb. If you want to read all my words about why you should love Pode as well, check out this article.
And if you want to read about more games we saw at PAX, check out this page. Coin Droppers, follow us on Facebook for all the latest news and reviews.Check out our YouTube and Twitch for awesome Let’s Plays and Streams.Coin-Drop. Unbiased, Unfiltered.
Download here: http://gg.gg/ofwx8
https://diarynote-jp.indered.space
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